#include "Background.h"
#include "base\Engine.h"
#include <content\Shader.h>
#include <addons\ScreenQuad.h>
#include <content\Material.h>
#include "..\..\Constants.h"

void Background::loadContent(ds::ResManager& resourceManager) {
	LOG(logINFO) << "loading background content";
	add(ds::Vec3(0,0,1),ds::Vec3(1024,768,0),ds::Rect(0,0,1024,1024));		
	rebuild();
}

void Background::update(float elapsed) {	
}

